Bring your RPG battles to life with DSI Realtime Grid-Based Battle System (RGBS)! This plugin is designed to introduce a dynamic, real-time, grid-based combat system to RPG Maker MZ, offering high customizability for battles, projectiles, and visual effects. Add to your collections now to get notification when it's out!

🎮 Features

  • Grid-Based Combat: Manage battles using a grid layout where characters and enemies are placed on panels, allowing for strategic movement and positioning.
  • Projectile System: Shoot and manage projectiles across the grid with adjustable speeds, damage formulas, and customizable animations.
  • Real-Time Movement: Units move smoothly across the grid, with real-time action including both tile-based and pixel-based movement options.
  • Customizable Commands: Includes various commands such as attacking, moving, and using weapons with special animations and status effects.
  • Status Effects: Apply and manage status effects like flinch and death, which affect the motion and behavior of entities in battle.
  • Entity Models: Dynamic sprites and animations for each entity, including weapon handling and visual effects for special actions (e.g., attacks, victory, and damage).
  • Projectile & Damage Area Types: Choose between different area types for attacking, such as line, cross, and square, each with customizable ranges and damage outputs.
  • Effect Handling: Visual effects like flashing, collapse, and disappear with detailed control over durations and behavior.

Release Date: 21/4/2025 (Early Access v0.1a)

How to use RGBS!

📞Join my discord now for better support: https://discord.gg/fCCK9sNA5Y

Updated 2 days ago
Published 6 days ago
StatusIn development
CategoryTool
PlatformsHTML5
AuthorSiro Games
Made withRPG Maker
Tagsbattle-system, battlesystem, grid-based, RPG Maker, RPG Maker MZ

Purchase

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$19.99 $9.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

RGBS Project.zip 66 MB

Development log