You need to select the decorabl you want to remove using action button then press cancel button. I think I need to find a way to improve this UX.
Thanks for testing it :3
also on 3 items => it select 2 on the left, skipping the 3rd on the right. the other thing I notice is shifts up 48pixel on rotation (2-3-4) depending in a row, than it swap correctly.
so it is somehow not preloaded.
on the selection window to pick an decoration, you can press W, and select an item on the map which cannot, so you have to cancel out first in order be able too.
so cleaning the UI and if you select => instead of cancel => remove. so you can either cancel the placement or in changing items, it says removes, so it make more sense to that (but up to you).
Thanks! I didn’t add a preload feature because there might be a lot of stuff to loaded at start of the game. This could be a problem for web build but I dont see any noticable issue with NWJS build.
Changing the text from UI is easy as just change a parameter.
I just found out about a duplication item bug when testing the item navigation on map.
Thanks again for testing this my friend.
Purchased! Another Idea
The possibility of changing the hue of tiles, including their brightness or saturation. This would be a more advanced feature, but it would allow for much greater customization. Another idea would be to enable the option to copy and paste when selecting an object. This would significantly speed up map design.
It can be used to make a simple sandbox game in RPG Maker. But it is not on the same level as these 2 games.
This is inspired by Stardew Valley furniture system.
For example, Visustella has a plugin where, in an event, you can add notetags with a number from the icon set, and this automatically makes the event display the icon from the icon set when you enter the game. It’s as if the icon were drawn on the map through the editor, essentially behaving as a tile.
The idea im suggesting is that, just as you can build within the game using tiles, there could be a selector that allows you to choose an icon from the icon set and place it on the map in any part of the grid you want.
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Cold you make a demo for this to make the building on a plot, all blocks of home with patio decoration outside?
Just tried the online tool, but I don't see any option to remove them,
or place it elsewhere once placed.
is this option not added (can't use it as I don't own MZ), but just a
feedback for a future if not added yet =).
You can try press W :3
it doesn't remove it, but also, when next item, it checks the same item
twice, when previous, it works correctly.
but its a really cool plugin further more.
keep it up :)
You need to select the decorabl you want to remove using action button then press cancel button. I think I need to find a way to improve this UX. Thanks for testing it :3
also on 3 items => it select 2 on the left, skipping the 3rd on the right.
the other thing I notice is shifts up 48pixel on rotation (2-3-4) depending
in a row, than it swap correctly.
so it is somehow not preloaded.
on the selection window to pick an decoration, you can press W,
and select an item on the map which cannot, so you have to cancel
out first in order be able too.
so cleaning the UI and if you select => instead of cancel => remove.
so you can either cancel the placement or in changing items,
it says removes, so it make more sense to that (but up to you).
Thanks! I didn’t add a preload feature because there might be a lot of stuff to loaded at start of the game. This could be a problem for web build but I dont see any noticable issue with NWJS build. Changing the text from UI is easy as just change a parameter. I just found out about a duplication item bug when testing the item navigation on map. Thanks again for testing this my friend.
I never tried his plugin so you have to try it yourself. :3
Purchased! Another Idea The possibility of changing the hue of tiles, including their brightness or saturation. This would be a more advanced feature, but it would allow for much greater customization. Another idea would be to enable the option to copy and paste when selecting an object. This would significantly speed up map design.
Is possible make a sanbox games lime Terraria or Minecraft?
It can be used to make a simple sandbox game in RPG Maker. But it is not on the same level as these 2 games. This is inspired by Stardew Valley furniture system.
Can you add icons on map selecting icons of the iconset? Can i request that feature if you add that i purchase the plugin uwu
I cant quite get your idea. Can you explain more?
For example, Visustella has a plugin where, in an event, you can add notetags with a number from the icon set, and this automatically makes the event display the icon from the icon set when you enter the game. It’s as if the icon were drawn on the map through the editor, essentially behaving as a tile.
The idea im suggesting is that, just as you can build within the game using tiles, there could be a selector that allows you to choose an icon from the icon set and place it on the map in any part of the grid you want.
Oh, that could work. I will give it a try tho :3