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This plugin allows you to leave footprints on the map and play a sound effect when walking on specific terrains/regions.
Features:
- Show footprint and play footstep sound.
- 8 Directional Movement Support
- Pixel movement support

You need to install this plugin for this to work in your project: https://sirogamesdev.itch.io/mz-core

To use this plugin, you need to have a footprint image. You can create a footprint image using any image editor.
The image should be a 3x4 grid of footprints.
The first row should be the footprints for the down direction,
the second row should be the footprints for the left direction,
the third row should be the footprints for the right direction,
and the fourth row should be the footprints for the up direction.
save the image in the img/footprints folder.

You can configure the footprints for the player in the plugin parameters.
You can also configure the sound effects that will be played when the player walks on specific terrains/regions.
Example: 

You can also configure the footprints for events by using the following event command:

<Footstep Config>
footprintImagePath: imageFile
fadeTime: number
fadeSpeed: number
terrainTag: number
regionId: number
footstepSoundPlayFrequency: number
seName: soundEffectName
seVolume: number
sePitch: number
sePan: number
</Footstep Config>

Example:

📞Join my discord now for better support: https://discord.gg/fCCK9sNA5Y

Updated 9 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSiro Games
Tagsfootprint, footstep, RPG Maker, RPG Maker MZ

Purchase

Get this tool and 12 more for $30.00 USD
View bundle
Buy Now
On Sale!
50% Off
$9.99 $4.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

$Footprint1.png 3.5 kB
DSI-FootstepPRO.js 17 kB

Development log

Comments

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I liked the plugin, it’s lightweight and looks really cool. In my game I wasn’t going to leave footprints all the time, but I liked it, and it gave me more ideas!

In the plugin, you can define where the footprints should appear via terrain tag and regionID. If you leave it undefined, all tiles will have footprints, it’s easy.

Dev, I don’t think I can talk about it in PM here, so here are some ideas, in case you want some feedback:

  1. plugin commands to turn off footprints, to change the image.
  2. possibility of defining image or color overlay according to area/tile/tag.
  3. when leaving an area, it could be possible to define the color of the footprint, for example: if you step on a tile marked as mud, when you leave it, it will be the color of mud for 3 blocks.

Thanks

Thanks for the feedbacks, I will into it when I have more free time!

Purchased!

💚