I test it out, and it looks really nice, and while but just wondering as I don't own MZ, I do have 2 questions that might occur if they do so or wondering the same thing.
1) what happens if 2 items are close or in a radius distance as overlapping? which take priority? and what if there are 3?
possible secondary tracker opacity which is further away?
2) could arrows be replaces by a dot, so it needs to be in the center? so instead of a square, you can have a round scanner and a dot?
if more are close by, its showing too?
so when the dot is in the center, you have the item below you? or in front of you.
Keep up the cool work you do, hopefully, it comes to MV too.
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Hello! I just came across this on Rpg Maker VX Ace forum. The script there is the same as here? Does this only apply on MZ?
This is the plugin for MZ only. :)
I test it out, and it looks really nice, and while but just wondering
as I don't own MZ, I do have 2 questions that might occur if they do
so or wondering the same thing.
1) what happens if 2 items are close or in a radius distance as
overlapping? which take priority? and what if there are 3?
possible secondary tracker opacity which is further away?
2) could arrows be replaces by a dot, so it needs to be in the center?
so instead of a square, you can have a round scanner and a dot?
if more are close by, its showing too?
so when the dot is in the center, you have the item below you?
or in front of you.
Keep up the cool work you do, hopefully, it comes to MV too.
Hi ,this looks really useful! Just two quick questions.
1. Can the hidden event move?
2. Can the player manually press a button to activate the Hidden FInder tool instead of it dynamically appearing?
Hi, great questions!
Thank you so much for the response and the update. I'm going to pick this up soon!